My Gaming Project will be Focused on Just One Learning Activity
Okay, so I learned two things in Week 2 of my gaming class:
Since I have already decided that an entirely gamified course is way beyond my skills, abilities, creativity, allotted time and budget, I am going to try and focus on gamifying just one activity. My computer fundamentals students need to learn how to search the web efficiently, finding the best sources in the shortest amount of time; I think this learning activity can be turned into a game that will make achieving the objectives more engaging for them.
The most useful resource in our course that I found to help me begin my project is the gamification chart which I think is a good starting point because it is simple enough to get me thinking about parts of my project.
Finally, I will need to look more closely at ways to assess my project without reading an entire book on the topic! Let's see what Week 2 brings...
- I am way over my head and do not have enough pockets of time to do this course justice.
- Thinklink is a very interesting education tool that I need to explore further; essentially you take any image and turn it into an interactive experience for students. Hmmmm maybe the basis for my gaming project?
Since I have already decided that an entirely gamified course is way beyond my skills, abilities, creativity, allotted time and budget, I am going to try and focus on gamifying just one activity. My computer fundamentals students need to learn how to search the web efficiently, finding the best sources in the shortest amount of time; I think this learning activity can be turned into a game that will make achieving the objectives more engaging for them.
The most useful resource in our course that I found to help me begin my project is the gamification chart which I think is a good starting point because it is simple enough to get me thinking about parts of my project.
Gamification Chart |
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